Julia ChesbroughAll work

Case study · Carrot Fertility

Simplifying onboarding to improve early retention

I led a five-week redesign of Sprints onboarding and Day 0, using an unexpected research signal to reframe a journey expansion into a broader retention opportunity.

Role
Lead Product Designer
Partners
Product · Engineering
Timeline
5 weeks
Focus
Product strategy · UX/UI · User research · Native mobile
Sprints onboarding overview showing welcome, progress, goal creation, and personalized suggestions

In one minute

The Brief

Improve early retention by simplifying onboarding and redesigning the Day 0 experience across the native iOS and Android apps.

The Tension

Onboarding looked healthy at 90% completion, but that metric was not telling the whole story. 39.2% never returned, 29% did not log in once during the first seven days, and members who finished the long intake still waited up to 24 hours for access to their real program.

Product context

Carrot Fertility

A fertility and family-building benefit offered by employers, supporting paths like egg freezing, IVF, IUI, adoption, surrogacy, and more.

Sprints

Carrot’s metabolic health app, designed to help members build habits that support fertility and reproductive health. I was the Lead and only Product Designer on Sprints, responsible for all product design and UX research.

Starting point

The numbers behind the onboarding problem.

Completed onboarding

A healthy completion rate was masking what happened afterward.

Never returned

Members were willing to finish onboarding, but many did not come back.

No 1st week sessions

Nearly a third did not log in once during their first seven days.

The project started somewhere else entirely.

The work began as research for a Men’s Health expansion.

We wanted to understand what copy and messaging needed to change to make men feel welcome. Instead, onboarding became the bigger issue. 6 of 8 participants said it felt too long or were unsure how long it would take, revealing a problem we needed to fix before launch.

The discovery that changed the direction

6 of 8 participants flagged onboarding as too long or unclear. That shifted the work from adapting one journey to improving the first seven days for everyone.

A member holding a phone on the redesigned Sprints welcome screen

Using psychology to turn setup into momentum.

I reduced the mandatory questions in Onboarding and moved the rest into moments where they had context and purpose.

Day 0 was redesigned around three behavioral principles: the Goal Gradient Effect to make progress visible, the Endowment Effect to build investment through participation, and Progressive Disclosure to introduce questions when their purpose was clear. Members added one goal at a time, and each goal unlocked personalized suggestions so the value of setup was immediately clear.

The Goal Gradient EffectPeople become more motivated as they see themselves getting closer to a goal.
The Endowment EffectPeople place more value on something when they feel a sense of ownership over it.
Progressive DisclosureQuestions appeared when their purpose was clear instead of all at once.
Sprints flow showing progressive goal setup leading directly to a personalized suggestion

Turning a blocker into a shared product decision.

After a long onboarding flow, members still had to wait 24 hours for their first recommendations while human moderators reviewed the AI output. That meant no immediate payoff after setup.

I challenged the delay with data: only 0.11% of recommendations were ever rejected by moderators. I brought that evidence to Product and Engineering and helped push toward a faster experience without losing the safeguard.

The compromise

Skip human moderation for the first round of suggestions so members could begin immediately, then bring moderators back from Day 1 onward.

Before and after Sprints screens comparing a 24-hour wait with immediate personalized value

User research

Two rounds of research took the redesign from shorter to clearer.

The first study confirmed that the new onboarding was easier to complete, but only half of participants understood how their goals shaped personalized suggestions. I refined the copy, hierarchy, and goal-setting experience, then tested again.

By the second round, comprehension had improved and the shorter flow held up, giving the team confidence to move forward.

Completed onboarding

The shorter flow was easy to finish.

Understood personalization

Clarity improved after refining goals, copy, and hierarchy.

Of UXR validated the designs

Research moved the experience from shorter to clearer.

Development

With the direction validated, we could finally build the full experience.

The research gave us confidence in the core flow, so development shifted to turning those decisions into a complete product system across onboarding and Day 0. That meant defining how goals, personalized suggestions, empty states, and progress behaviors worked together in the shipped experience.

A member outdoors completing a goal in the redesigned Sprints experience

Measurement plan

The next question is whether clarity changes behavior.

The research validated that members could understand and complete the redesigned experience. After launch, the real measure of success will be whether that clarity translates into stronger retention and healthier engagement over time.

Primary KPI

Day 0 → Day 1 return

Baseline: 39.2%

Goal: Increase

Secondary signal

Day 1 goal completion

Men 10.2% · Women 26.6%

Goal: Improve

Guardrail

Push notif opt-in

Baseline: 73%

Goal: Maintain or improve

Guardrail

Week 1 retention

Men 9.1% · Women 25.6%

Goal: Improve

Looking back

This project reminded me that the best design work often starts by listening closely to users, recognizing when the problem is bigger than expected, and having the confidence to change direction.
Up nextHinge